Review: Star Wars: Knights of the Old Republic


Star Wars: Knights of the Old Republic

Reviewed On: Xbox
Street: 07.17.03

RPG Star Wars: Knights of the Old Republic may not be the best looking game out there. It may not even have the most riveting action. However, there is one department in which Knights of the Old Republic kick a dump truck full of ass, and that is the story. As I played it became apparent that the game is only a vessel to deliver the story. Now please don’t get me wrong here, there nothing wrong with the graphics inKnights of the Old Republic and the game-play is actually very unique and intuitive, but the reason I kept going back was to see what would happen next. The characters are well developed and the voice acting is the best I’ve seen in a video game. This game is not just for the Star Wars geeks, but for any gamer who enjoys RPG style gaming. Although there is a lot of talk in the game about events surrounding the Jedi and Sith wars you can play and enjoy this game without knowing anything about Lucas’ geeky daydreams. I know what you’re thinking, you’re skeptical that a story in a video game could be compelling enough to watch it for 30+ hours, but what makes this story unique is that you control it. Yes, there are a few key events that must occur in order for the plot to advance, but much of the time you can control what happens next and who is involved in the story. Choices you make during the game will decide who lives and dies, which story lines you want to follow and how much good or evil is within you. Knights of the Old Republic is one of those rare games that manages to deliver something completely different, but also completely enjoyable; a rare combination indeed for a video game.