G.I. Joe: The IDW Collection

Various Artists/Authors
IDW Comics
Street: 02.10

G.I. Joe is an institution for any young woman who came up through the ‘80s. This fifth volume collection adds a new layer onto the fabled history of the Joes and gives us something to get the kids to grow their comic reading obsession. This volume collects the Origins, Helix, Infestation, Cobra II and standard Joe story line. This was a phenomenal blast from the past for me watching the crew fighting genetically modified enemies with some powers bordering on the supernatural. With no short amount of campy writing and military tropes, fans of the series from their early years will find this a great stroll down memory lane, and many will be happy to have discovered this colleciton. –Thomas Winkley

Intersect: Vol 1. Metamorph TP

Writer/Artist: Ray Fawkes
Image Comics
Street: 05.20

It isn’t often that a comic intrigues and confuses simultaneously, but the first six issues of Intersect collected into  a trade have done just that. The wispy and colorful art style is supported with the fragmented story as you watch the battle between two lovers entwined in the same body. While all of humanity is being merged with animals and inanimate objects, these two were lucky enough to be merged together. What little the chaotic story gives us about the world is definitely intriguing and what little you learn about the couple is interesting. Unfortunately, the story, as it stands, is fragmented enough and takes time to deliver the message so things are not innately clear. This is warming up to a punch-line, or maybe there was one that I didn’t grasp, but eventually, this story could knock your socks off. –Thomas Winkley

MPH – Trade Paperback

Writer: Mark Millar
Artist: Duncan Fegredo
Image Comics
Street: 04.22

Throw anything you know about science out the window and this book becomes instantly loveable. When an inmate finally caves to drugs and ends up with a batch of a mystery pill that provides super speed, he and his friends go on a crime spree to get vengeance on America’s 1 percent. The art in this book is a great mixture of an urban hip-hop and news print style that does a great job reflecting the world around our protagonists. Millar’s story keeps you focused from the jump and has plenty of twists and turns to make each page worth reinvestigating. The limited time available for our protagonists ability also lend a sense of urgency not common to most Super Power books. If you’re looking for something out of the ordinary with a happy ending, this is for you. –Thomas Winkley

Southern Bastards –  Volume 2: Guardians

Writer: Jason Aaron
Artist: Jason Latour
Image Comics
Street: 05.19

I didn’t realize that compelling stories could be written about football, and I’ll say it for all of us: Southern Bastards has as much to do with football as The Walking Dead has to do with zombies. Football, like zombies, is a catalyst—it’s what drives the characters to be who and what they are. The grungy art style, tied to the murky/swampy world of the South, not only compeled me to rip frame-to-frame, but it makes everything seem just a bit more evil than the story may imply. While the underlying theme of “football is life” pushes you forward frame-by-frame, the “organized crime”—style setups from character to character add enough drama to make anyone—including someone who doesn’t understand sport—ready to buy more. This comic is a dark and gritty look at people going to far for what they love, every comic reader should be collecting this. –Thomas Winkley

Superannuated Man: Trade Paperback

Image Comics
Writer/Artist: Ted McKeever
Street: 04.15

Beginning a review with WTF did I just read is probably as cliche’ as the post-apocalyptic story you’ll think you’re getting yourself into. Ted McKeever tells a chaotic tell of the last man on earth surviving in a world full of mutated animals that have taken over. From a monkey butcher to an elephant crime-lord this book runs the gambit of strange creatures blended with chaotic story telling, strange art, and of course, a crazy person. While his friend Captain (a mannequin that he has named after his dog that went missing during the downfall), keeps him company without ever talking back, the animals lend to interesting world development and occasionally funny moments. While this comic isn’t for everyone, it’s a great read for anyone looking to step outside of conventional story. –Thomas Winkley

Thomas Alsop: The Hand of the Island Vol. 1

Writer: Chris Miskiewicz
Artist: Palle Schmidt
Boom! Studios
Street: 05.05

If you could be a rockstar gone web-series celebrity due to your incredible talent to fight the supernatural wouldn’t you? This book while loaded with supernatural tropes is still a fun ride through a group of friends shenanigans, truthfully coming back to haunt them. When you think the story won’t be any more outlandish it jumps the shark with the largest haunting I can possibly think of. I couldn’t put down the book from start to finish, between the gritty art and hilarious set of characters you’ll find yourself loving the young playboy discovering his destiny through an odd take on American history. Switch of your brain and prepare to watch monster hunting at its finest. –Thomas Winkley

The Charnel House Trilogy

Owl Cave Games/Mastertronic
Reviewed on: PC
Street: 04.16

The Charnel House Trilogy combines classic point-and-click to guide you through three 8-bit horror stories. Inhale, Sepulchre and Exhale are all independent, yet they depend on each other to succeed. Luckily, the beautiful execution of the three, when played in order, guides you through a charming set of horror stories about suicide, remorse and flat-out violent murder. While not much is shown, the game is chilling, reminiscent of playing through a horror compilation book you would find stashed away in the young adults section. The puzzles aren’t challenging, but they do just enough to keep you plugging along. This is a relatively short play-through, but the voice-acting, imagery and story make it worth your time. The cliffhanger at the end will leave you ready for a sequel as well. –Thomas Winkley

The Evil Within: The Consequence

The Evil Within: The Consequence

Tango Gameworks/Bethesda Softworks
Reviewed on: PS4
Also on: Xbox One, Xbox 360, PS3, PC
Street: 04.21

While The Assignment set a dark tone for Juli and added some creep-enhancing backstory to The Evil Within, its final DLC pack, The Consequence, really drives home just how screwed up the world is. This final piece helps explain how she gets out of STEM (we think) and also hints at the whereabouts of Detective Castellanos’ wife as well. While many answers are provided, there are more pieces to the meta discussion left blank at the end of the story. There are so many things done right in this DLC pack, but the biggest is the overwhelming sense of relief and excitement when you finally receive a gun (I’m having trouble remembering the last time I was this excited for a weapon in a game). Start to finish, this two-hour finale is incredibly creepy, fun, action-packed and informative. Fans of the series should be required to play this. –Thomas Winkley

Drifter: Out of the Night Volume 1
Writer: Ivan Brandon
Nic Klein

Image Comics
Street: 07.02

Abram Pollux crashes on a backwater planet and wakes up in an infirmary after being shot by a passerby. He doesn’t know where he is or why he is there, but only that he is now going to have to find a way back. This comic is the best mashup of sci-fi and western that I’ve read to date. Not only does the book guide you through large amounts of western tropes, but it has gorgeously drab art that fits the tone perfectly. Volume 1 does a great job introducing you to the twisted sense of justice held by all of the planet’s inhabitants. The book also does a great job of holding true to spaghetti western themes while gently introducing pieces of sci-fi as you read. This is a perfect go for someone looking to read a dark story with interesting twists. –Thomas Winkley

Operation Abyss: New Tokyo Legacy
Experience Inc/ NIS America

Reviewed on: PS Vita (Exclusive)
Street: 07.24.14

Operation Abyss: New Tokyo Legacy can only be defined as a niche game. The game has solid mechanics, an interesting enough story and decent visuals that really are going to be enjoyed by a specific demographic. While first-person dungeon crawling can be made to be exciting and narrative-driven, this game is more driven by your own imagination, wandering dungeons until a beautifully drawn static image of a monster appears to battle. The premise of the game is one that can only make sense from the perspective of anime. High school kids are getting recruited to battle evil for a secret crime force that is located underneath the school, and no one has ever noticed (except for the police who are able to keep it quiet somehow). Aside from having to navigate the world via menus, the game is worth playing for fans of that genre. It’s not going to grab any new followers for the franchise as, at most times, it isn’t compelling. –Thomas Winkley